// This is JDefenceTower, a simple tower defence style game
//
// Copyright (C) 2010 Maximilian Junker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, see <http://www.gnu.org/licenses/>.

package junker.defence.model;

public class GameRequest {
	private IRequestCallback requestCallback;
	private  MapObject	o;
	private boolean	handled;

	GameRequest(IRequestCallback requestCallback) {
		super();
		this.requestCallback = requestCallback;
	}

	void commit(){
		if(null!=requestCallback)requestCallback.commit(this);
		this.handled=true;
	}
	
	void conflict(){
		if(null!=requestCallback)requestCallback.conflict(this);
		this.handled=true;
	}

	public int getPriority() {
		// TODO Auto-generated method stub
		return 0;
	}

	public MapObject getMapObject() {
		return o;
	}
	
	public void setMapObject(MapObject o) {
		this.o = o;
	}

	public boolean isHandled() {
		return handled;
	}
	
}
